The All-Encompassing Guide to Computer Usage, Trends, and Industry Statistics
The year 2023 has been exciting for computing technology. Dive into the realm of computing in this comprehensive collection of relevant statistics and data to keep you informed about the latest trends and developments in this ever-evolving field. Whether you have a keen interest in technology, work with data professionally, or simply have a curiosity about computers, the information you will find in this guide will provide you with valuable insights about this remarkable technology, which continues to change the world.
I. Market Share and Usage
Operating Systems
Operating System Market Share Worldwide
| OS | Market Share |
| Android | 37.98% |
| Windows | 27.85% |
| iOS | 17.49% |
| OS X | 7.84% |
| Unknown | 5.60% |
| Chrome OS | 1.65% |
Desktop Windows Version Market Share Worldwide
Apr 2022 – Apr 2023
| OS | Market Share |
| WIN10 | 71.45% |
| WIN11 | 23.01% |
| WIN7 | 3.78% |
| WIN 8.1 | 0.85% |
| WIN8 | 0.44% |
| WIN XP | 0.35% |
Desktop macOS Version Market Share Worldwide
Apr 2022 – Apr 2023
| OS | Market Share |
| macOS CATALINA | 91.66% |
| macOS MOJAVE | 2.07% |
| macOS HIGH SIERRA | 1.94% |
| OS X 10.10 | 1.21% |
| macOS Sierra | 1.21% |
| OS X El Capitan | 0.90% |
*Apple is incorrectly reporting Big Sur 11 as Catalin 10.15.
Mobile & Tablet iOS Version Market Share Worldwide
Apr 2022 – Apr 2023
| OS | Market Share |
| iOS 16.3 | 34.58% |
| iOS 16.4 | 14.66% |
| iOS 16.1 | 12.20% |
| iOS 16.2 | 7.23% |
| iOS 16.0 | 5.87% |
| iOS 15.7 | 5.74% |
Mobile & Tablet Android Version Market Share Worldwide
Apr 2022 – Apr 2023
| OS | Market Share |
| 11.0 | 21.07% |
| 12.0 | 20.86% |
| 13.0 | 19.99% |
| 10.0 | 16.65% |
| 9.0 Pie | 8.07% |
| 8.1 Oreo | 4.68% |
Desktop Operating System Market Share Worldwide
| OS | Market Share |
| Windows | 63.13% |
| OS X | 17.78% |
| Unknown | 12.50% |
| Chrome OS | 3.74% |
| Linux | 2.83% |
| FreeBSD | 0.01% |
Tablet Operating System Market Share Worldwide
| OS | Market Share |
| iOS | 54.41% |
| Android | 45.38% |
| Linux | 0.14% |
| Unknown | 0.03% |
| Windows | 0.03% |
| BlackBerry OS | 0.01% |
Mobile Operating System Market Share Worldwide
| OS | Market Share |
| Android | 68.79% |
| iOS | 30.44% |
| Samsung | 0.42% |
| Unknown | 0.17% |
| KaiOS | 0.12% |
| Windows | 0.03% |
The most dominant companies in the operating systems market include the following:
- Microsoft Corporation
- Apple Inc.
- Linux
- Canonical Ltd.
- Debian
- IBM Corporation
- Linux Mint Ltd.
- Manjaro Linux
- SUSE
The global operating systems market is estimated to be worth $46.12 billion in 2023, and growing at a compound annual growth rate (CAGR) of 2.1%.
The biggest market for operating systems in 2022 is the Asia Pacific region.
Computer Penetration and Growth
How Many Computers Are There Worldwide?
As of 2019, almost half the world population (on average) owns computers. Statista reports private computer household ownership of computers to be at 47.1%. In developed countries, this number is reported to be close to 80%, while being significantly lower in developing countries that report a PC penetration rate of only around one-third of households.
Usage Statistics
- Mobile devices are responsible for 49.78% of all web visits, while desktops account for 50.22%.
- 25% of all digital media usage comes from social media consumption, which is predominantly accessed on mobile devices.
- There are 5.48 billion unique mobile subscribers around the world. That’s 68.3%of the world’s total population.
- Approximately 64.6% of the world’s population uses the internet.
- There are 4.80 billion social media user identities on the internet as of April 2023.
- The typical internet user spends an average of 6 hours and 35 minutes a day connected.
How People Use PCs
Watching videos online, playing video games, and completing tasks at work are some of the major activities people use PCs for. The main advantage of using PCs is the connectivity, as it’s more possible for the user to get high-speed broadband connections on a desktop device than on a smartphone. However, the rise of 5G technology can potentially change the game.
Daily Average Time Spent on Different Devices and Media
| Activity | Average time spent |
| Listening to music and streaming services | 6 hours and 35 minutes |
| Listening to broadcast radio | 3 hours and 12 minutes |
| Listening to podcasts | 2 hours and 24 minutes |
| Using a games console | 1 hour and 49 minutes |
Primary Reasons for Using the Internet
| Reason | User Percentage |
| Looking up and finding information | 59.30% |
| Keeping in touch with friends and family | 55.40% |
| Keeping up with current events and news | 51.20% |
| Watching videos, tv shows, and movies | 50.60% |
| Researching on how to do things | 48% |
| Finding new ideas and inspiration | 44.70% |
| Finding and listening to music | 44% |
| Researching products and brands | 43.10% |
| Filling up spare time and general browsing | 42.10% |
| Study and education-related reasons | 38.10% |
| Researching places, vacations, and travel | 35.90% |
| Researching health issues and health-related products | 34% |
| Managing finances and savings | 33.20% |
| Gaming | 29.70% |
| Business-related research | 28.90% |
Social Media Statistics
- In 2023, a total of 4.89 billion people use social media worldwide.
- On average, individuals switch between seven different social networks each month.
- The average social media user spends 151 minutes per day on social media platforms.
- TikTok is the fastest-growing social media platform with a growth rate of 100%.
- Social media ad spending is projected to cost $130.5 billion by 2027.
- Social media overtook paid search as the primary mode of advertising.
Main Reasons for Using Social Media
16 to 24 Years Old | |
| Friends & family | 46.5% |
| Fill up spare time | 41.8% |
| Find content (e.g., videos) | 33.4% |
| See trending topics | 31.0% |
| Read news stories | 30.1% |
| Ideas: things to do & buy | 27.7% |
| Influencers & celebrities | 24.5% |
| And products to buy | 23.9% |
| Make new contacts | 23.8% |
| Watch live streams | 23.8% |
25 to 34 Years Old | |
| Friends & family | 46.5% |
| Fill up spare time | 38.2%% |
| Read news stories | 34.4% |
| Find content (e.g., videos) | 31.3% |
| See trending topics | 29.8% |
| Ideas: things to do & buy | 27.2%% |
| Find products to buy | 26.7%% |
| Watch live streams | 25.5% |
| See content from brands | 24.0% |
| Watch or follow sports | 23.9% |
35 to 44 Years Old | |
| Friends & family | 48.0% |
| Read news stories | 36.5% |
| Fill up spare time | 35.5% |
| Find content (e.g., videos) | 27.9% |
| See trending topics | 27.4% |
| Find products to buy | 26.5% |
| Ideas: things to do & buy | 25.5% |
| Watch live streams | 23.2% |
| Activities for work | 23.1% |
| Share & discuss opinions | 23.0% |
45 to 54 Years Old | |
| Friends & family | 50.8% |
| Read news stories | 36.9% |
| Fill up spare time | 33.3% |
| Find content (e.g., videos) | 26.2% |
| Find products to buy | 25.1% |
| See trending topics | 24.6% |
| Ideas: things to do & buy | 23.4% |
| Share & discuss opinions | 22.7% |
| Activities for work | 20.7% |
| Make new contacts | 20.2% |
55 to 64 Years Old | |
| Friends & family | 52.3% |
| Read news stories | 36.8% |
| Fill up spare time | 29.8% |
| Find products to buy | 22.6% |
| Find content (e.g., videos) | 21.5% |
| Share & discuss opinions | 20.3% |
| Ideas: things to do & buy | 19.5% |
| See trending topics | 19.4% |
| Find like-minded people | 17.9% |
| Make new contacts | 16.9% |
Device Types
Desktop vs Mobile vs Tablet Market Share Worldwide (Apr 2022 – Apr 2023) | |
| Mobile | 53.91% |
| Desktop | 44.10% |
| Tablet | 1.99% |
| Country | Desktop | Mobile | Tablet |
| Afghanistan | 21.98% | 77.48% | 0.54% |
| Aland Islands | 57.87% | 35.37% | 6.77% |
| Albania | 23.19% | 76.15% | 0.66% |
| Algeria | 37.36% | 61.64% | 1% |
| American Samoa | 86.55% | 13.04% | 0.41% |
| Andorra | 38.13% | 59.58% | 2.29% |
| Angola | 43.08% | 55.59% | 1.33% |
| Anguilla | 64.90% | 31.79% | 3.31% |
| Antarctica | 38.69% | 60.95% | 0.36% |
| Antigua and Barbuda | 42.06% | 52.91% | 5.04% |
| Argentina | 42.68% | 56.69% | 0.63% |
| Armenia | 69.55% | 29.68% | 0.77% |
| Aruba | 31.59% | 65.79% | 2.62% |
| Australia | 52.56% | 43.02% | 4.42% |
| Austria | 52.24% | 45.55% | 2.21% |
| Azerbaijan | 34.53% | 64.27% | 1.20% |
| Bahamas | 41.77% | 55.44% | 2.79% |
| Bahrain | 31.95% | 66.76% | 1.29% |
| Bangladesh | 29.78% | 69.57% | 0.65% |
| Barbados | 47.92% | 44.67% | 7.41% |
| Belarus | 48.64% | 50.53% | 0.83% |
| Belgium | 67.50% | 30.77% | 1.73% |
| Belize | 50.14% | 46.08% | 3.78% |
| Benin | 27.28% | 72.28% | 0.44% |
| Bermuda | 24.98% | 73.26% | 1.76% |
| Bhutan | 36.81% | 62.36% | 0.84% |
| Bolivia | 45.70% | 53.07% | 1.24% |
| Botswana | 45.23% | 53.69% | 1.08% |
| Brazil | 45.98% | 53.39% | 0.63% |
| British Virgin Islands | 40.40% | 55.66% | 3.94% |
| Brunei Darussalam | 45.72% | 49.75% | 4.53% |
| Bosnia and Herzegovina | 40.52% | 58.28% | 1.20% |
| Bulgaria | 43.62% | 55.29% | 1.09% |
| Burkina Faso | 27.06% | 72.48% | 0.47% |
| Burundi | 25.69% | 73.83% | 0.48% |
| Cambodia | 38.62% | 60.08% | 1.31% |
| Cameroon | 23.98% | 75.33% | 0.69% |
| Canada | 55.37% | 40.46% | 4.18% |
| Cape Verde | 52.09% | 46.11% | 1.80% |
| Cayman Islands | 49.82% | 47% | 3.19% |
| Central African Republic | 18.45% | 81.29% | 0.25% |
| Chad | 16.74% | 82.66% | 0.60% |
| Chile | 47.02% | 52% | 0.98% |
| China | 34.51% | 64.73% | 0.76% |
| Christmas Island | 100% | 0% | 0% |
| Colombia | 42.51% | 56.77% | 0.72% |
| Comoros | 23.11% | 76.29% | 0.60% |
| Cook Islands | 42.26% | 56.57% | 1.17% |
| Costa Rica | 45.12% | 53.44% | 1.44% |
| Cote D'ivoire | 29.53% | 69.73% | 0.74% |
| Croatia | 49.19% | 49.37% | 1.44% |
| Cuba | 26.07% | 73.22% | 0.71% |
| Cyprus | 48.47% | 49.96% | 1.57% |
| Czech Republic | 54.32% | 44.24% | 1.44% |
| Democratic People’s Republic of Korea | 40.85% | 59.15% | 0% |
| Denmark | 68.60% | 29.79% | 1.61% |
| Djibouti | 40.16% | 58.56% | 1.27% |
| Dominica | 49.79% | 46.39% | 3.82% |
| Dominican Republic | 50% | 47.46% | 2.55% |
| Ecuador | 56.07% | 42.81% | 1.12% |
| Egypt | 30.76% | 67.35% | 1.89% |
| El Salvador | 45.67% | 53.15% | 1.18% |
| Equatorial Guinea | 80.82% | 18.81% | 0.36% |
| Eritrea | 64.37% | 34.91% | 0.72% |
| Estonia | 75.64% | 23.48% | 0.88% |
| Ethiopia | 40.15% | 57.48% | 2.37% |
| Falkland Islands (Malvinas) | 77.19% | 22.02% | 0.79% |
| Faroe Islands | 29.48% | 69.04% | 1.48% |
| Federated States of Micronesia | 56.23% | 39.31% | 4.45% |
| Fiji | 35.79% | 61.78% | 2.43% |
| Finland | 64.50% | 33.92% | 1.59% |
| France | 47.49% | 49.82% | 2.69% |
| French Guiana | 41.53% | 56.36% | 2.11% |
| French Polynesia | 47.59% | 49.74% | 2.66% |
| Gabon | 37.65% | 61.28% | 1.07% |
| Gambia | 20.57% | 77.25% | 2.18% |
| Georgia | 45.96% | 51.47% | 2.57% |
| Germany | 53.22% | 44.30% | 2.48% |
| Ghana | 27.29% | 71.46% | 1.25% |
| Gibraltar | 59.35% | 38.56% | 2.09% |
| Greece | 45.14% | 52.30% | 2.55% |
| Greenland | 52.90% | 43.79% | 3.30% |
| Grenada | 48.97% | 46.94% | 4.09% |
| Guadeloupe | 44.66% | 52.40% | 2.93% |
| Guam | 45.68% | 50.47% | 3.85% |
| Guatemala | 39.87% | 58.99% | 1.15% |
| Guernsey | 46.04% | 47.65% | 6.31% |
| Guinea | 11.13% | 87.64% | 1.24% |
| Guinea Bissau | 34.87% | 63.66% | 1.48% |
| Guyana | 40.38% | 54.11% | 5.51% |
| Haiti | 14.28% | 83.66% | 2.06% |
| Holy See (Vatican City State) | 96.29% | 2.86% | 0.84% |
| Honduras | 44.11% | 54.12% | 1.76% |
| Hong Kong | 51.65% | 40.91% | 7.44% |
| Hungary | 36.65% | 61.62% | 1.73% |
| Iceland | 55.19% | 42.61% | 2.20% |
| India | 26.31% | 73.32% | 0.38% |
| Indonesia | 36.33% | 63.34% | 0.33% |
| Iran | 23.96% | 75.45% | 0.59% |
| Iraq | 35.54% | 62.52% | 1.95% |
| Ireland | 37.66% | 59.31% | 3.03% |
| Isle of Man | 45.42% | 46.93% | 7.65% |
| Israel | 42.05% | 56.12% | 1.83% |
| Italy | 44.15% | 53.97% | 1.88% |
| Jamaica | 42.22% | 53.32% | 4.46% |
| Japan | 58.82% | 38.65% | 2.53% |
| Jersey | 45.58% | 46.86% | 7.57% |
| Jordan | 29.17% | 69.75% | 1.08% |
| Kazakhstan | 34.16% | 65.21% | 0.64% |
| Kenya | 27.76% | 71.44% | 0.80% |
| Kiribati | 38.57% | 60.98% | 0.44% |
| Kuwait | 28.01% | 70.15% | 1.83% |
| Kyrgyzstan | 52.18% | 47.29% | 0.52% |
| Lao | 27.46% | 71.44% | 1.10% |
| Latvia | 66.24% | 32.81% | 0.95% |
| Lebanon | 36.49% | 61.95% | 1.56% |
| Lesotho | 35.72% | 62.82% | 1.46% |
| Liberia | 21.90% | 76.90% | 1.20% |
| Libya | 18.21% | 80.84% | 0.95% |
| Liechtenstein | 58.81% | 38.03% | 3.15% |
| Lithuania | 76.47% | 22.86% | 0.67% |
| Luxembourg | 48.61% | 49.18% | 2.21% |
| Macao | 48.47% | 43.05% | 8.49% |
| Macedonia | 41.97% | 56.99% | 1.04% |
| Madagascar | 50% | 48.81% | 1.19% |
| Malawi | 31.60% | 66.86% | 1.54% |
| Malaysia | 44.07% | 51.91% | 4.02% |
| Maldives | 29.74% | 67.94% | 2.32% |
| Mali | 24% | 75.43% | 0.57% |
| Malta | 52.46% | 44.77% | 2.77% |
| Marshall Islands | 61.19% | 35.97% | 2.84% |
| Martinique | 43.13% | 54.13% | 2.73% |
| Mauritania | 14.33% | 85.11% | 0.56% |
| Mauritius | 37.66% | 60.69% | 1.64% |
| Mayotte | 45.11% | 53.71% | 1.18% |
| Mexico | 47.19% | 51.52% | 1.29% |
| Monaco | 68.61% | 29.12% | 2.26% |
| Mongolia | 46.29% | 52.84% | 0.86% |
| Montenegro | 38.14% | 60.48% | 1.38% |
| Montserrat | 50.41% | 38.28% | 11.31% |
| Morocco | 44.74% | 54.18% | 1.08% |
| Mozambique | 39.16% | 59.57% | 1.27% |
| Myanmar | 36.95% | 61.30% | 1.75% |
| Namibia | 43.43% | 55.34% | 1.23% |
| Nauru | 26.58% | 65.14% | 8.28% |
| Nepal | 32.01% | 66.91% | 1.08% |
| Netherlands | 51.49% | 45.91% | 2.60% |
| New Caledonia | 46.32% | 49.52% | 4.16% |
| New Zealand | 53.33% | 42.60% | 4.07% |
| Nicaragua | 43.85% | 54.81% | 1.34% |
| Niger | 17.58% | 82.15% | 0.27% |
| Nigeria | 20.08% | 79.20% | 0.72% |
| Niue | 26.80% | 73.20% | 0% |
| Norfolk Island | 36.43% | 47.35% | 16.22% |
| Northern Mariana Islands | 69.21% | 27.49% | 3.30% |
| Norway | 64.55% | 33.98% | 1.47% |
| Oman | 36.37% | 61.88% | 1.76% |
| Pakistan | 25.30% | 73.76% | 0.94% |
| Palau | 61.51% | 37.20% | 1.28% |
| Palestinian Territory | 38.19% | 61% | 0.81% |
| Panama | 43.92% | 54.59% | 1.49% |
| Papua New Guinea | 37.86% | 60.43% | 1.71% |
| Paraguay | 25.27% | 73.92% | 0.82% |
| Peru | 55.72% | 43.52% | 0.76% |
| Philippines | 55.77% | 43.20% | 1.03% |
| Pitcairn Islands | 95.83% | 4.17% | 0% |
| Poland | 43.60% | 56.01% | 0.39% |
| Portugal | 58.39% | 40.10% | 1.50% |
| Puerto Rico | 47.34% | 50.23% | 2.43% |
| Qatar | 32.29% | 66.54% | 1.17% |
| Republic of Korea | 35.94% | 63.06% | 1% |
| Republic of Moldova | 46.96% | 52.21% | 0.83% |
| Reunion | 44.67% | 53.02% | 2.30% |
| Romania | 44.99% | 54.12% | 0.89% |
| Russian Federation | 61.82% | 37.06% | 1.12% |
| Rwanda | 46.24% | 52.52% | 1.24% |
| Saint Helena | 57.14% | 42.86% | 0% |
| Saint Kitts and Nevis | 48.80% | 46.60% | 4.59% |
| Saint Lucia | 45.29% | 50.56% | 4.15% |
| Saint Pierre and Miquelon | 49.19% | 44.67% | 6.14% |
| Saint Vincent and the Grenadines | 42.98% | 47.86% | 9.16% |
| Samoa | 41.38% | 55.32% | 3.29% |
| San Marino | 59.37% | 39.62% | 1% |
| Sao Tome and Principe | 57.31% | 40.44% | 2.25% |
| Saudi Arabia | 22.34% | 76.44% | 1.22% |
| Senegal | 23.51% | 75.67% | 0.82% |
| Serbia | 43.78% | 55.03% | 1.18% |
| Seychelles | 55.18% | 43.88% | 0.95% |
| Sierra Leone | 19.20% | 79.79% | 1.01% |
| Singapore | 26.21% | 71.66% | 2.13% |
| Slovakia (Slovak Republic) | 48.79% | 49.91% | 1.30% |
| Slovenia | 55.46% | 43.07% | 1.47% |
| Solomon Islands | 36.74% | 61.88% | 1.38% |
| Somalia | 24.97% | 73.61% | 1.42% |
| South Africa | 25.18% | 73.80% | 1.02% |
| Spain | 40.23% | 57.62% | 2.15% |
| Sri Lanka | 44.84% | 53.86% | 1.30% |
| Sudan | 14.10% | 85.03% | 0.86% |
| Suriname | 34.99% | 62.31% | 2.70% |
| Swaziland | 24.97% | 73.16% | 1.87% |
| Sweden | 56.65% | 41.43% | 1.92% |
| Switzerland | 62.74% | 35.10% | 2.16% |
| Syrian Arab Republic | 17.70% | 81.29% | 1.01% |
| Taiwan | 48.39% | 43.94% | 7.67% |
| Tajikistan | 25.97% | 73.41% | 0.63% |
| Thailand | 35.58% | 62.03% | 2.39% |
| The Democratic Republic of the Congo | 16.95% | 82.60% | 0.45% |
| The Republic of the Congo | 47.44% | 50.52% | 2.03% |
| Timor Leste | 52.16% | 47.42% | 0.43% |
| Togo | 41.07% | 57.73% | 1.20% |
| Tokelau | 87.69% | 12.31% | 0% |
| Tonga | 61.11% | 37.64% | 1.25% |
| Trinidad and Tobago | 43.06% | 51.41% | 5.54% |
| Tunisia | 40.48% | 58.81% | 0.71% |
| Turkey | 36.85% | 61.45% | 1.70% |
| Turkmenistan | 29.47% | 70.11% | 0.42% |
| Turks and Caicos Islands | 49.30% | 46.26% | 4.44% |
| Tuvalu | 37.20% | 62.20% | 0.60% |
| Uganda | 26.90% | 72.23% | 0.86% |
| UK | 48.75% | 46.38% | 4.87% |
| Ukraine | 60.35% | 38.55% | 1.10% |
| United Arab Emirates | 34.53% | 63.90% | 1.57% |
| United Republic of Tanzania | 20.24% | 78.76% | 1% |
| Uruguay | 48.16% | 51.04% | 0.80% |
| USA | 61.02% | 36.76% | 2.23% |
| Uzbekistan | 35.06% | 64.28% | 0.66% |
| Vanuatu | 41.74% | 56.08% | 2.18% |
| Venezuela | 50.34% | 47.06% | 2.60% |
| Viet Nam | 19.55% | 79.14% | 1.31% |
| Virgin Islands (US) | 67.64% | 28.45% | 3.91% |
| Wallis and Futuna | 48.78% | 49.16% | 2.06% |
| Western Sahara | 57.52% | 42.48% | 0% |
| Yemen | 23.57% | 75.81% | 0.62% |
| Zambia | 28.77% | 69.93% | 1.30% |
| Zimbabwe | 38.97% | 59.69% | 1.34% |
II. Computer Industry Statistics
Sales and Shipments
- There were 56.7 million units of PCs shipped in the first quarter of 2023, a 28% year-over-year drop and the lowest quarterly numbers in the last decade.
- Slow demand is the pointed reason for the decline in PC sales.
- Lenovo remains the world's largest PC vendor, selling 12.8 million units in the first quarter of 2023.
- In 2023, Lenovo recorded the steepest sales decline in its corporate history.
PC Sales Are Declining
People are still buying PCs despite the increasing popularity of smartphones as a cheaper and more convenient alternative. Some analysts worry that PC sales may be negatively impacted by the rise in smartphone usage. Special segments of the PC market are especially becoming more in demand, such as PCs for gaming. In fact, as of 2020, the sales of gaming laptops worldwide reached a revenue of 11 billion U.S. dollars. The main reason why people invest in PC equipment includes innovations in PC design, as most ordinary PCs cater to more focused tasks.
Brands and Manufacturers
| Company | 1Q23 Shipments | 1Q23 Market Share |
| 1. Lenovo | 12.7 million | 22.40% |
| 2. HP Inc. | 12 million | 21.10% |
| 3. Dell Technologies | 9.5 million | 16.70% |
| 4. Apple | 4.1 million | 7.20% |
| 5. ASUS | 3.9 million | 6.80% |
| 6. Others | 14.7 million | 25.90% |
Lifespan and Recycling
The average lifespan of a PC is around 4.5 years.
Ave. Lifespan of a Laptop by Brand
| Laptop Brand | Average Lifespan | Battery Life |
| HP | 3 to 5 years | 10 hours and 45 minutes |
| Apple | 4 to 7 years | 12 hours |
| Microsoft | 4 to 5 years | 14 hours and 30 minutes |
| Dell | 3 to 5 years | 6–10 hours |
| Lenovo | 3 to 5 years | 8+ hours |
| ASUS | 3 to 5 years | 6–12 hours |
| MSI | 4 to 8 years | 11 hours |
| ACER | 5 to 6 years | Around 8 hours |
Ave. Lifespan of a Laptop by Cost
| Cost of Laptop | Average Lifespan |
| Less than $700 | 2–4 years |
| $700-$1000 | 3–5 years |
| Over $1100 | 5–7 years |
| Over $1350 | 5–7 years |
III. Software and Programming
Internet Browsers
Browser Market Share Worldwide
Apr 2022 – Apr 2023
| Browser | Market Share |
| Chrome | 63.51% |
| Safari | 20.43% |
| Edge | 4.96% |
| Firefox | 2.77% |
| Samsung Internet | 2.59% |
| Opera | 2.39% |
Desktop Browser Market Share Worldwide
Apr 2022 – Apr 2023
| Browser | Market Share |
| Chrome | 66.13% |
| Safari | 11.87% |
| Edge | 11% |
| Firefox | 5.65% |
| Opera | 3.09% |
| IE | 0.55% |
Tablet Browser Market Share Worldwide
Apr 2022 – Apr 2023
| Browser | Market Share |
| Chrome | 48.03% |
| Safari | 36.52% |
| Android | 13.11% |
| Opera | 0.72% |
| Edge | 0.42% |
| Puffin | 0.29% |
Mobile Browser Market Share Worldwide
Apr 2022 – Apr 2023
| Browser | Market Share |
| Chrome | 61.96% |
| Safari | 26.85% |
| Samsung Internet | 4.80% |
| Opera | 1.88% |
| UC Browser | 1.71% |
| Android | 0.88% |
Browser Version Market Share Worldwide
Apr 2022 – Apr 2023
| Browser Version | Market Share |
| Chrome for Android | 37.25% |
| Safari iPhone | 14.47% |
| Chrome 112.0 | 9.47% |
| Chrome 111.0 | 9.06% |
| Edge 112 | 3.12% |
| Chrome 109.0 | 2.12% |
Programming Languages
- The programming language market size is expected to be worth 343.84 billion USD by 2029.
- Python is the most popular programming language as of 2023, with a 7.8% increase in the last five years.
- Java is the most googled technology in 80 of 162 countries and has a market share of 50% in these countries.
- Java is used on 3 billion devices.
- There have been approximately 8,945 programming languages created.
- As of 2022, CSS is the most popular programming language software globally with a market share of 42%.
- Javascript is the most popular programming language for the web, and surveys revealed that 72% of companies are looking to hire Javascript developers.
- Kotlin, a cross-platform programming language, is used by 60% of Android developers.
- The most in-demand programming languages by recruiters are Java and Javascript.
- Rust is one of the most desired programming languages, with people expressing an interest to learn it, followed by Python then Typescript.
- 31% of job offers require Javascript and Typescript.
- China, Japan, Taiwan, Russia, and South Korea offer the most programming language jobs in the world.
- The highest paying programming language is Scala with an average annual salary of 150,000 USD, followed by Ruby (117,868 USD), Javascript (107,384 USD), Python (107,311 USD), Go (105,078 USD), PHP (102,717 USD), C++ (96,371 USD), Java (94,502 USD), and C (86,296 USD).
- Python is the most searched programming language in North America and Asia,
Software Applications
- The global software and services market was valued at 474.61 billion US dollars in 2022 with an expected annual growth rate of 11.9% from 2023 to 2030.
- As of 2023, the SaaS industry is worth 195 billion USD.
- The global big data software market is estimated at 187 billion USD.
- The key players in the global software market include Wipro, Adobe, Ainfosys, Amadeus, Oracle, Microsoft, Symantec, Intuit, VMware, and SAP.
- The most downloaded app in 2022 was TikTok, while the most downloaded game was Subway Surfers.
- Of the 10 most downloaded apps in 2022, four were published by Meta.
- According to Statista, spending on enterprise software globally is estimated to cost 880 billion in 2023.
- SaaS, or software as a service, represents a third of the overall software market.
- Estimated revenue per segment for 2023:
- Enterprise Software, 262.4 billion USD
- Application Development Software, 128.5 billion USD
- System Infrastructure Software, 125.5 billion USD
- Productivity Software, 65.15 billion USD
- The AI market share is expected to be worth 207 billion USD in 2023.
Cloud Computing
- The cloud market is projected to be worth 76.36 billion USD by 2029.
- The average cloud user spending on a single server alone is 400 USD per month.
- The cost of hosting an entire back-office cloud infrastructure is 15,000 USD a month.
- Amazon Web Services (AWS) is the largest cloud provider worldwide, accounting for 32% of global cloud spending in 2022.
- 41.4% of tech businesses and business leaders plan to increase their investments on cloud-based products and services.
- It's predicted that by 2027, half of businesses will utilize cloud-based platforms to meet business needs.
- Businesses and business leaders demand cloud service providers who can help them find useful technology strategies for increasing revenue and keeping costs low, who are future-ready, and who have the resources to help them maintain their infrastructure.
- IT leaders and practitioners who utilize cloud computing are 14% more likely to surpass organizational performance goals than those who don't.
- A third (31%) of global enterprise cloud decision makers cite cybersecurity as the top investment priority for 2023.
- Organizations with a high trust culture are 1.6 times more likely than low-trust, high-blame organizations to adopt emerging cloud security practices.
IV. Computer Hardware and Infrastructure
Hardware Components
- The global hardware market is worth 705.17 billion USD in 2023, and it is projected to grow to 909.8 billion USD by 2027, at a compound annual growth rate of 7.1%.
- The IT device spending in 2022 totaled 740 billion USD.
- Intel owned 62.8% of the global CPU market share from 2012–2022, while AMD took 35.2%.
- The Intel Core i9-13900KF was ranked as the top-performing single-core processor on Greekbench (2023).
- The AMD Ryzen Threadripper PRO 3995WX was ranked as the top-performing multi-core processor on Greekbench (2023).
- The DRAM market revenue worldwide for the third quarter of 2022 was 18.2 billion USD.
- Samsung was the top DRAM vendor for the third quarter of 2022.
- The NAND flash revenue for the third quarter of 2022 was 13.7 billion USD.
- Samsung ranked at the top of highest-earning NAND flash vendors as of the third quarter of 2022.
- The global market size for GPUs was 40 billion U.S. dollars as of 2022.
- In the last quarter of 2022, HP Inc shipped around 8.66 million units of hardcopy peripherals globally, while Canon shipped 5.28 million units. The total periphery shipments reached 24.94 million units worldwide.
- HP incorporated took the largest market share for global hardcopy peripherals at 34.7%, while Canon owned 21.2%
- As of the second quarter of 2022, 30 million units of PC monitors were shipped globally, a decrease from the previous quarter's 36.55 million units.
- The largest market share for PC monitors was held by Dell at 22.6% as of the second quarter of 2022, followed by HP at 12.8%, and then Lenovo, which accounted for 11.7% of the global share.
- A 2022 survey involving Steam users revealed that they have had at least 6 CPUs per computer.
- 68% of Steam users reported using an Intel processor, while 32% said they used an AMD processor.
- As of August 2021, 91.22% of Steam users reported using a DirectX 12 graphics card.
- As of January 2023, 52% of Steam users had 16 GB of RAM, while 21% had 8 GB.
- As of January 2023, 25% of Steam users reported using a graphics card with 8 GB of video memory.
- As of August 2022, only 2% of Steam users reported owning a VR headset.
Internet Speed
- The global average speed for fixed broadband internet as of December 2021 was 60 Mbps for downloads and 25 Mbps for uploads. For mobile, the global average was at 30 Mbps for downloads and 8.5 Mbps for uploads.
- The average fix broadband internet speed is expected to increase by 50 Mbps by 2023, to an average of 110.4 Mbps.
- As of January 2022, Monaco ranks at the top of countries with the highest average internet speed of 192.68 Mbps for fixed broadband connections, while the United Arab Emirates has the fastest average internet speed for mobile at 135.62 Mbps
- 5G adoption is fastest in the Netherlands with over 50,000 new deployments reported.
- 49.2% of the US population have access to 5G networks, the highest globally, followed by the Netherlands with 45.1% of the population having 5G access.
- South Korea ranks the highest in terms of the fastest average 5G download speed.
- Fiber is the fastest-growing connection type.
Energy Consumption
- Data centers drive an estimated 3% of the global electricity consumption.
- The average hyperscale data center consumes 20-50MW per year; that’s enough power to provide for 37,000 homes.
- A laptop uses an average of 30 to 70 watts of electricity while larger desktop and gaming computers use between 200 and 500 watts of electricity on average.
- Using a computer for 8 hours a day uses 12.2 kilowatt-hours of electricity every month, totalling 146 kilowatt-hours of electricity a year.
Energy Consumption of Computers in a Month and Year in Watts
| COMPUTER WATTAGE | HOURS PER YEAR RUN | MONTHLY KWH OF ELECTRICITY | YEARLY KWH OF ELECTRICITY |
| 30 W | 2,920 hours | 7.3 kWh | 87.6 kWh |
| 40 W | 2,920 hours | 9.7 kWh | 116.8 kWh |
| 50 W | 2,920 hours | 12.2 kWh | 146.0 kWh |
| 60 W | 2,920 hours | 14.6 kWh | 175.2 kWh |
| 70 W | 2,920 hours | 17.0 kWh | 204.4 kWh |
V. Computer Users and Demographics
Demographic Distribution
Internet usage may not equal the number of computer device usage, but it's a good indicator of use since most people who use computer devices use it to connect to the internet.
As of 2023, there are 5.18 billion people using the internet.
Internet usage is higher among individuals aged 15 to 24, especially in Europe where usage penetration is at 98%.
The following is detailed data on internet usage per age group.
| Age Group | Internet Users |
| 18–29 | 99% |
| 30–49 | 98% |
| 50–64 | 96% |
| 65+ | 75% |
Internet User Demographics by Year and Gender
| Year | Male | Female |
| 2015 | 86% | 84% |
| 2016 | 89% | 86% |
| 2018 | 89% | 88% |
| 2019 | 90% | 91% |
| 2021 | 94% | 93% |
Disabilities and Accessibility
- The average home page contains 1050 elements as of February 2023, a 34% increase in the last four years.
- Accessibility errors were detected in 4.8% of all home page elements.
- 96.3% of home pages have WCAG 2 failures, broken down below.
| WCAG Failure Type | % of Home Pages in 2023 | % of Home Pages in 2022 | % of Home Pages in 2021 | % of Home Pages in 2020 | % of Home Pages in 2019 |
| Low contrast text | 83.6% | 83.9% | 86.4% | 86.3% | 85.3% |
| Missing alternative text for images | 58.2% | 55.4% | 60.6% | 66.0% | 68.0% |
| Empty links | 50.1% | 49.7% | 51.3% | 59.9% | 58.1% |
| Missing form input labels | 45.9% | 46.1% | 54.4% | 53.8% | 52.8% |
| Empty buttons | 27.5% | 27.2% | 26.9% | 28.7% | 25.0% |
| Missing document language | 18.6% | 22.3% | 28.9% | 28.0% | 33.1% |
- The market encompassing individuals with disabilities, along with their families, friends, and advocates, is estimated to have over $13 trillion in disposable income worldwide.
- According to employee reports, customers cited the level of accessibility of their product as a reason for purchase in 38.6% of cases.
- Digital products that are in full level 2 compliance of the Web Content Accessibility Guidelines (WCAG) are projected to outperform their competitors by 50% in 2023.
- 25.3% of web accessibility practitioners cite morals as their motive for implementing accessibility features, while 14.2% cite competitive advantage.
- 61.7% of participants in a LevelAccess survey cite providing a better user experience as one of their top reasons for addressing accessibility concerns.
VI. Cybersecurity
Viruses and Malware
- Every day, 560,000 new malware pieces are detected.
- There are more than 1 billion malware programs.
- Four companies fall victim to malware attacks every minute.
- 58% of all computer malware are Trojans.
- In the US, a malware attack costs a business over 2 million USD, and the average recovery time is equal to 50 days.
- Every 50,000 records breached by malware costs $6.3 million.
- The ILOVEYOU virus in 2009 was the most destructive computer virus of all time, affecting 10% of all PCs globally.
- 5.4 billion malware attacks occurred in 2021.
- According to a Lookout report, the most common form of malware for mobile is adware which accounts for 48% of all malware.
- Google's recent evaluation of websites revealed that 7% of the websites it assessed were infected with malware.
- Cyrptojacking attempts ramped up by 163% in 2020.
- Android has a higher malware infection rate (47.15%) compared to iOS devices (less than 1%).
- At any given time, approximately 4.1 million websites are infected with malware.
Cyber Attacks
- A 2022 report revealed that 69% of cybersecurity professionals believe their organization's cybersecurity team is understaffed.
- Google's Transparency Report revealed that 3.849 million browser warnings were shown to users attempting to access risky sites even while safe browsing.
- 2,200 cyber attacks happen every day with one attempt happening every 39 seconds.
- Cybercrime is predicted to cost 8 trillion USD in 2023.
- The global cybersecurity market is set to reach 22 billion USD by 2026.
- Identifying a ransomware attack takes an average of 49 days.
- Exploiting WordPress plugins account for 97% of all security breaches.
- The healthcare industry is the number one target of ransomware attacks.
- A hacker successfully stole 29 million USD from a fintech company.
- A total of 3 billion USD worth of crypto assets have been stolen through cyber attacks.
- 74% of IT professionals believe remote work is an extreme threat to cybersecurity.
- 66% of CIOs plan to invest in cybersecurity.
- 255 million phishing attacks were reported in 2022.
- 71% of businesses fell victim to ransomware attacks in 2022.
- 2 billion USD have been lost to cross-chain bridges breaches in 2023 so far.
VII. Impact on Various Sectors
Employment and Jobs
- The annual wage for computer and information technology occupations in the US is 97,430 USD as of May 2021 — way higher than the average annual wage for all occupations, at 45,760 USD.
- Occupations in this sector are expected to grow by 15 percent from 2021 to 2031.
- The global share of female software developers is 5.17%.
- A full-stack developer is deemed as the most difficult position to recruit in 2023.
- IT professionals work an average of 40 to 44 hours per week.
- 63.1% of developers cite being satisfied with their job.
- The share of women working in game development is 30%.
Top 10 Most Important Tech Jobs in 2023
| Job | 25th percentile | 50th percentile | 75th percentile |
| Cloud engineer | $102,500 | $122,750 | $143,750 |
| Database developer | $105,000 | $127,250 | $144,250 |
| DevOps engineer | $108,250 | $133,750 | $157,500 |
| Front-end developer | $81,250 | $98,500 | $117,250 |
| Help desk and desktop support professional | $38,250 (tier 1); $44,750 (tier 2); $54,250 (tier 3) | $46,250 (tier 1); $54,500 (tier 2); $65,750 (tier 3) | $51,500 (tier 1); $61,000 (tier 2); $77,750 (tier 3) |
| Network administrator | $82,500 | $101,000 | $118,500 |
| Network security engineer | $112,500 | $135,750 | $158,750 |
| Software developer | $103,250 | $126,500 | $148,000 |
| Software engineer | $106,500 | $127,000 | $149,750 |
| Systems security manager | $134,250 | $164,250 | $194,250 |
*25th percentile: New to the type of role, still acquiring relevant skills
*50th percentile: Average experience, has most of the necessary skills
*75th percentile: Above-average experience, has all needed skills
Education, Business, and Households
- The global edtech market was worth 254.80 billion USD in 2021, and is expected to reach 605.40 billion USD by 2027.
- Globally, the global corporate edtech industry is valued at 22.5 billion USD.
- Every dollar spent on eLearning improves employee productivity by 30 USD or a 30x ROI.
- Companies spend an average of 1,308 USD per employee on staff training.
- 81% of college students cite digital learning tech as useful for boosting their grades.
- eLearning is the fastest growing sector in education with an uptake of 900% since 2000.
- Gamification helps improve education outcomes by 45.45%, and when combined with reading, it can get as high as 60.67%
- A good 96% of teachers believe tech impacts classroom participation, and 56% believe it makes the students more engaged.
- The use of digital devices in schools has increased by 99% since 2020.
- 37% of students use laptops in the classroom worldwide.
- 74% of college students who study online want to be able to access their course materials anywhere.
VIII. Computers and Entertainment
Gaming and Streaming
- The US gaming market is worth almost $100 billion.
- Over one-third of the world's population are active gamers.
- China and the US dominate the gaming market.
- Most US game purchases are now made digitally.
- Global e-sports audiences are set to rise above half a billion by 2024.
- Revenue in the games live streaming market is projected to reach $11.69 billion in 2023.
- Revenue is expected to show an annual growth rate (CAGR 2023–2027) of 10.44%, resulting in a projected market volume of $17.39 billion by 2027.
- In the games live streaming market, the number of users is expected to amount to 1.65 billion by 2027.
- User penetration will be 15.0% in 2023 and is expected to hit 20.8% by 2027.
- In global comparison, most revenue will be generated in China (US $2,188.00m in 2023).
- The average revenue per user (ARPU) in the games live streaming market is projected to amount to $10.13 in 2023.
Screen Resolutions Statistics
| Screen size | Percentage |
| 1920x1080 | 8.87% |
| 360x800 | 7.10% |
| 1366x768 | 6.26% |
| 390x844 | 4.16% |
| 1536x864 | 4.11% |
| 414x896 | 3.49% |
IX. Environmental Impact of Computers
Electronic Waste
- 300 million computer units and approximately 1 billion phone units are produced yearly, and that number increases by 8% every year.
- There are 18,608,280 tons of electronic waste thrown out worldwide.
- Approximately 40 million tons of electronic waste are generated every year worldwide or equivalent to throwing 800 laptops per second.
- The average phone user replaces their phone every 1.5 years.
- Of all the electronic waste produced, only about 12.5% are recycled, while 85% are sent to landfills or burned, which causes the release of toxins in the air.
- Led exposure can affect a child's mental development.
- The most hazardous electronic items are LCD monitors for desktops, LCD TVs, Plasma TVs, and TVs and computers with cathode ray tubes.
- Around 80% of electronic waste produced in the US and other western countries are transported to Asia and Africa.
Refurbished Computers
- The global market size for refurbished PCs in 2022 is at 10,406.11 million USD and is projected to grow at a compound annual growth rate of 6.06% to reach 14,810.45 million USD by 2028.
- The major key players in the refurbished PC market are IBM, Acer, Apple, Dell, Lenovo, HP, ASUS, and Microsoft.
- The key distribution channels for refurbished computers and laptops are OEMs, distributors, and online.
X. Future Trends and Technologies
Artificial Intelligence and Machine Learning
- 34% of those looking to buy artificial intelligence (AI) services are considering investing in IT training or education as part of their AI investment in the next 12 months.
- The need for a cloud infrastructure that can support an AI/ML workload is driving 39% of tech leaders to find another cloud provider on top of their existing cloud providers.
- 60% of organizations are predicted to use AI-driven features in their business technology without relying on technical AI talent by 2026.
- In order to meet the increasing demand for AI tools and services, the majority of organizations are projected to utilize codeless development tools for at least 30% of their AI automation and initiatives by the year 2024.
- Approximately 85% of businesses and organizations will utilize a combination of human expertise and AI, machine learning (ML), natural language processing (NLP), and pattern recognition to increase employee productivity by at least 25% in 2026.
- According to a survey conducted by the International Data Corporation, only 31% of respondents have AI in production, and of that, only a third claim to have fully adopted AI organization-wide.
- The primary use case for AI is improving efficiencies in IT operations.
- Those enterprises that have adopted AI engineering practices for building and managing AI systems will outperform their peers by 25%.
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